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17/02/20 - Mage is Magical. First look at Season 2

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People keep asking when is SEASON 2 COMING. WHEN IS IT COMINGGGGGGGGGGGGGGG. I can finally say its almost here and this update will prove it. As you know Mage has been out for over a year, and before that had tons of content. The point being we had to fix every single bug reported in the last year to make Mage Bug FREE which was a top priority. Next we had to release some experimental content and some needed QoL which will make season 2 spark! Now the next step is the Season 2 update itself, but we hope you enjoy this final update before season 2 itself. If you still find bugs and if you got anymore suggestions post it on Discord! 

Flaw of Mage 

As you may know the problem in Mage started with Elite mode>Blood staff>Astrals, and then got worse with Freddy pet. Freddy pet was the final nail in the coffin. People were hitting 85 million damage in a matter of seconds. 85 MILLION. This is unreal and huge power creep. So with season 2 every issue was addressed and with this we welcome you the best solution there is and a fix to every GAME MODE. The ORB system


As you may have noticed. It says regular mode ORB. It has npc kills and a damage cap and slayer npc's. WHAT DOES IT ALL MEAN.

Well for one Slayer was reworked into the zones ::slayere-::slayerh. This was just a first step in the right direction. What we didn't realize is people forgot about the ::zones themselves. So with this new slayer system, you get slayer tasks and you get a damage cap increase per slayer task done. The reason we released this first is because we wanted to see the feedback. Should we make the tasks all zones 5-30+ or keep the difficulty based on the amount of zones you completed. And of course you need 5 zones to start this Slayer.


Next we implemented a cap on Damage. This is the great part as now Slayer has a use again to increase it, and so do zones because donor ranks will increase the damage cap as well and as you know we offer free donor ranks! 

And last, but not least since ELITE MODE system was scraped and redone into this. All GAME MODES Regular, Iron man modes, and ELITE can benefit from increasing their base stats through NPC kills 

With Elite mode being +18 KILLS to increase stats +1 on all attack styles, defense styles and strength 

With Iron Man being +21 KILLS to increase stats +1 on all attack styles, defense styles and strength 

With Normal mode being +30 KILLS to increase stats +1 on all attack styles, defense styles and strength 

Now people CAN ENJOY ALL Game Modes equally based on preference, Elite is still good, but Iron man comes in close without needing KC and Normal mode being the hardest to get stat increases, but can trade and enjoy the whole game. 

x10 Damage removed from the game 

Another thing we have added is the removal of x10 hits. Now hits will all be 1x, but the best part is now all the damage is condensed into two modes you can enable. 11720 damage will be shown like that or as 12k.

This is because it got confusing for all players. Now the damage with the new damage cap will make sense.

Command is ::hits or found in settings interface 


New HOME For Season 2 

This is kind of an un-finished home map its like 90% done. There will be a skilling expansion for it as well. 


New Diablo Zone 

As part of Season 2 we wanted to finish the look of every zone to be unique as planned in season one, so with this we made a Diablo zone to match Diablo and the lava depths of hell hes from diablo.thumb.png.9e6416640e1bc7e33c9f08ed77bfca33.png

New Tormented Demons Zone

As part of Season 2 we wanted to finish the look of every zone to be unique as planned in season one, so with this zone we went for a burning floor theme tormented and confined to an area of mining. Possibly dragon ores ;)


New Rage Vorago Zone 

As part of Season 2 we wanted to finish the look of every zone to be unique as planned in season one, and with Rage vorago since ::vorago is peaceful rocks, where do you think RAGE VORAGOS live, in a rocky area which is filled with their rage. 


Overload timer added and Astral's button

Oh cool there is finally an overload timer, and we can add a timer for anything else you guys want, or even information for absorption pots and stuff. 


Bugs Fixed 

  • Fixed Buff timer message issue for 2x Ranged
  • Fog is disabled by default and will stay disabled unless you enable it with ::fog
  • Fixed message issue of bounty scroll announcement coming up again when not supposed too
  • Fixed some spam messages on the chucky pet
  • Fixed freddys targeting to work properly in singles and multies
  • Fixed issue with freddy nulling npcs
  • Fixed some zones that were missing rewards for donator points/amount donated = ::zones2 completing 5 zones and ::zones for 30 zones 
  • Fixed soul ring not giving right percentage of drop boost
  • Overload now saves on logout and starts where left off
  • Announcements changed for thread id was on the old thread when people logged in now on new one 
  • Fixed new maps not being loaded in clipping
  • Updated client code to fix rendering of npc on custom interfaces
  • Small Astral dupe has been fixed related to Range(Thanks for Reporting IT!!!!)
  • Golden Dragon Drops for ::slayere and ::slayerm have been updated correctly(You guys never realized it didn't drop the range/mage armor as well to make the hybrid set)

Content Added!!!

  • Elites can no LONGER use PoS/Auction. This is due to them being an iron man and sticking to the iron man IDEALS!
  • Added healing affect to crystal staff for a max heal of 25
  • Nerfed healing affect on blood staff heal by 10 HP. Possible EXTRA HEALING NERFS COMING TOO. To make food useful again same with crystal staff/Blood scythe. 
  • Bounty scroll added for ice dragon/blood queen with 250 kc requirement
  • Removed Elite armour entirely as well as code to increase a users stats based on it
  • Refactored Flooroverlays class for the minimap visualization.
  • Modified minimap visualization, Areas will now show properly on the map, any locations that look function or black/grey please report!
  • Tutorial has been updated to support the new home map 
  • All Teleports have been updated to match the new maps and areas
  • Good Ranger Bow, Evil Staff, 007 Pistol has been added to upgrade chest, if we are missing anything let me know.
  • ::Szone (Sponsor Zone) Has been made multi
  • Removed ::xmas and ::turkey events. We don't talk about those and will make a better 2020 event! 
  • Have added an aggression buff the same as Freddy but only limited to one NPC for claiming 10 votes to BOOST votes with more rewards in future for voting. 

Thanks for waiting, no really THANK YOU GUYS for waiting. I never explained anything of what happened, and what is going on behind the scenes, but its been a hard couple of months. Season 2 will be amazing trust me guys! Lots of work is going into it with a lot of people helping to make it happen. Our staff, Our developers, Our on-going donators, and me trying to put it all together for you guys. Keep waiting it won't be long!!!! I PROMISE IT will be worth the wait.

<3 From the MagePS Team <3

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Amazing work sat hopefully this is only a small ammount of what's to come we know you have some supprises up your sleeve lets hope s2 arrives soon fully but I know personally it will be worth the wait 

I also know the work Tea has been doing with certain things so im going to give props to him aswell because he's told me a few things he's working on and is creating atm and omg it will be insane if most if not all of his stuff he's working on is added

Bring on season 2 😁


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