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Satucre

Astral's Information

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Satucre    36

The concept of Astral's is very simple, but yet so complex. 

The idea of an astral is every level you go up it basically adds its original stats, which makes an astral insane, because its max level is level 10, that means it could go from initial 7 lets say to x 10 = 70!!!! The only Astral's you can level are Purple and above. Experience when you are done with one astral can be used on a better one and they are allowed to be traded! 

Now lets explain the experience concept 

Experience and how it works 

Level 1 - 2 = 100 EXP
Level 2 - 3 = 250 EXP 
Level 3 - 4 = 700 EXP 
Level 4 - 5 = 2500 EXP 
Level 5 - 6 = 7500 EXP 
Level 6 - 7 = 12500 EXP 
Level 7 - 8 = 20000 EXP 
Level 8 - 9 = 35000 EXP 
Level 9 - 10 = 50000 EXP 

Now you might ask how much experience you get per astral?

Green Astral = 2 EXP 
Blue = 5 EXP
Purple = 10 EXP 
Orange = 25 EXP 
Red = 100 EXP 

A Red Experience astral gives 1000 EXP, and Experience astral's that are not Red give double the experience 

Now you might be wondering whats the point of Astral's what stats do they give?

Attack Astral's - Yes they will increase Magic and Range too :)

Increases all attack styles 100 for green
Increases all attack styles 250 for blue 
Increases all attack styles by 500 For Purple 
Increases all Attack styles by 1000 for Yellow
Increases all attack styles by 2500 for Red 

Crit - Is a chance to do double damage, so if your hit was calculated to be 10k, but you hit the crit chance you will hit 20k for that line
Green 1% 
Blue 2% 
Purple 4%
Yellow 5% 
Red 7% 
Red level 10 is 70% chance to do double damage 

Damage - Wont apply to Range or Mage only melee 
Boosts damage 1% - Green 
Boosts damage 2% - Blue 
Boosts Damage 3% Purple 
Boosts damage 4% Yellow 
Boosts damage 5% Red 

Defense - Useful to becoming a tank
Blocks 2% of damage - Green 
Blocks 3% of damage - Blue 
Blocks 4% of damage - Purple  
Blocks 5% of damage - Yellow 
Blocks 7% of damage - Red 

Hp - Do want to have 90 extra hp? For future content you might need it
Increases Hp by 2 - Green 
Increases Hp by 4 - Blue 
Increases Hp by 5 - Purple 
Increases HP by 7 - Yellow
Increases HP by 9 - Red  

Magic - Increases Magic Damage 
Boosts damage 1% - Green 
Boosts damage 2% - Blue 
Boosts Damage 3% Purple 
Boosts damage 4% Yellow 
Boosts damage 5% Red 

Range - Increases Range Damage
Boosts damage 1% - Green 
Boosts damage 2% - Blue 
Boosts Damage 3% Purple 
Boosts damage 4% Yellow 
Boosts damage 5% Red 

 

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