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    People keep asking when is SEASON 2 COMING. WHEN IS IT COMINGGGGGGGGGGGGGGG. I can finally say its almost here and this update will prove it. As you know Mage has been out for over a year, and before that had tons of content. The point being we had to fix every single bug reported in the last year to make Mage Bug FREE which was a top priority. Next we had to release some experimental content and some needed QoL which will make season 2 spark! Now the next step is the Season 2 update itself, but we hope you enjoy this final update before season 2 itself. If you still find bugs and if you got anymore suggestions post it on Discord! Flaw of Mage As you may know the problem in Mage started with Elite mode>Blood staff>Astrals, and then got worse with Freddy pet. Freddy pet was the final nail in the coffin. People were hitting 85 million damage in a matter of seconds. 85 MILLION. This is unreal and huge power creep. So with season 2 every issue was addressed and with this we welcome you the best solution there is and a fix to every GAME MODE. The ORB system As you may have noticed. It says regular mode ORB. It has npc kills and a damage cap and slayer npc's. WHAT DOES IT ALL MEAN. Well for one Slayer was reworked into the zones ::slayere-::slayerh. This was just a first step in the right direction. What we didn't realize is people forgot about the ::zones themselves. So with this new slayer system, you get slayer tasks and you get a damage cap increase per slayer task done. The reason we released this first is because we wanted to see the feedback. Should we make the tasks all zones 5-30+ or keep the difficulty based on the amount of zones you completed. And of course you need 5 zones to start this Slayer. Next we implemented a cap on Damage. This is the great part as now Slayer has a use again to increase it, and so do zones because donor ranks will increase the damage cap as well and as you know we offer free donor ranks! And last, but not least since ELITE MODE system was scraped and redone into this. All GAME MODES Regular, Iron man modes, and ELITE can benefit from increasing their base stats through NPC kills With Elite mode being +18 KILLS to increase stats +1 on all attack styles, defense styles and strength With Iron Man being +21 KILLS to increase stats +1 on all attack styles, defense styles and strength With Normal mode being +30 KILLS to increase stats +1 on all attack styles, defense styles and strength Now people CAN ENJOY ALL Game Modes equally based on preference, Elite is still good, but Iron man comes in close without needing KC and Normal mode being the hardest to get stat increases, but can trade and enjoy the whole game. x10 Damage removed from the game Another thing we have added is the removal of x10 hits. Now hits will all be 1x, but the best part is now all the damage is condensed into two modes you can enable. 11720 damage will be shown like that or as 12k. This is because it got confusing for all players. Now the damage with the new damage cap will make sense. Command is ::hits or found in settings interface New HOME For Season 2 This is kind of an un-finished home map its like 90% done. There will be a skilling expansion for it as well. New Diablo Zone As part of Season 2 we wanted to finish the look of every zone to be unique as planned in season one, so with this we made a Diablo zone to match Diablo and the lava depths of hell hes from New Tormented Demons Zone As part of Season 2 we wanted to finish the look of every zone to be unique as planned in season one, so with this zone we went for a burning floor theme tormented and confined to an area of mining. Possibly dragon ores New Rage Vorago Zone As part of Season 2 we wanted to finish the look of every zone to be unique as planned in season one, and with Rage vorago since ::vorago is peaceful rocks, where do you think RAGE VORAGOS live, in a rocky area which is filled with their rage. Overload timer added and Astral's button Oh cool there is finally an overload timer, and we can add a timer for anything else you guys want, or even information for absorption pots and stuff. Bugs Fixed Fixed Buff timer message issue for 2x Ranged Fog is disabled by default and will stay disabled unless you enable it with ::fog Fixed message issue of bounty scroll announcement coming up again when not supposed too Fixed some spam messages on the chucky pet Fixed freddys targeting to work properly in singles and multies Fixed issue with freddy nulling npcs Fixed some zones that were missing rewards for donator points/amount donated = ::zones2 completing 5 zones and ::zones for 30 zones Fixed soul ring not giving right percentage of drop boost Overload now saves on logout and starts where left off Announcements changed for thread id was on the old thread when people logged in now on new one Fixed new maps not being loaded in clipping Updated client code to fix rendering of npc on custom interfaces Content Added!!! This is due to them being an iron man and sticking to the iron man IDEALS! Added healing affect to crystal staff for a max heal of 25 Nerfed healing affect on blood staff heal by 10 HP. Possible EXTRA HEALING NERFS COMING TOO. To make food useful again same with crystal staff/Blood scythe. Bounty scroll added for ice dragon/blood queen with 250 kc requirement Removed Elite armour entirely as well as code to increase a users stats based on it Refactored Flooroverlays class for the minimap visualization. Modified minimap visualization, Areas will now show properly on the map, any locations that look function or black/grey please report! Thanks for waiting, no really THANK YOU GUYS for waiting. I never explained anything of what happened, and what is going on behind the scenes, but its been a hard couple of months. Season 2 will be amazing trust me guys! Lots of work is going into it with a lot of people helping to make it happen. Our staff, Our developers, Our on-going donators, and me trying to put it all together for you guys. Keep waiting it won't be long!!!! I PROMISE IT will be worth the wait. <3 From the MagePS Team <3
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